LQFB needs Feedback

The next post is targeted at German speaking only. I started a short poll about my delegated voting project and it’s just available in German atm. I’ll try to release an English version in the next days.


LiquidFeedback needs Feedback

Ein Aufruf an alle die, die sich mehr Bürgerbeteiligung wünschen und auch gerne ein Abstimmungs- und Meinungsbildungstool möchten. Ich beschäftige mich zurzeit mit dieser Art von Software (s. auch letzten Blogeintrag), insbesondere mit einer hervorgagenden OpenSource Lösung namens LiquidFeedback, die von der Public Software Group e.V. entwickelt wurde.

Das Projekt hat aber noch einige Ecken und Kanten und die Benutzerführung lässt noch sehr zu wünschen übrig. Eine optimale Nutzungsoberfläche kann nur sehr schwer ohne die (potentiellen) Benutzer entstehen. Daher suche ich Personen, die den grundsätzlichen Gedanken von Liquid Democracy verstanden haben und LiquidFeedback oder eine ähnliche Software nutzen (möchten).

Ich möchte euch bitten, kurz ein paar Fragen zu dem Umgang mit der Software zu beantworten. Dazu gibt es hier ein google-Docs Formular namens LiquidFeedback needs Feedback.

Wer noch nie LiquidFeedback gesehen hat, sollte sich zuvor mal einen Testaccount anlegen und ein wenig ausprobieren. Der Testaccount ist gratis und es ist nicht notwendig, dass ihr irgendwo Mitglied seid.


Besten Dank an alle Teilnehmer!


Wer sich näher mit der Thematik LiquidDemocracy und LiquidFeedback beschäftigen möchte, dem seinen folgende Links/Vudeis ans Herz gelegt:





Noch was zum gucken im ZDF über LiquidFeedback:

Quelle: http://www.elektrischer-reporter.de/phase3/video/266/


Die Hauptseite zu LiquidFeedback mit Hintergrundinformationen:
http://liquidfeedback.org/


Wichtige Grundsätze:
http://www.interaktive-demokratie.org/


Demokratie 2.0 im WDR
http://www.planet-schule.de/sf/php/02_sen01.php?sendung=8657


Magisterarbeit von Sebastian Jabbusch über Liquid Democracy in der Piratenpartei:
http://demokratiepiraten.blogspot.com/

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Last Kolloquium

It’s already a while ago and a little bit off topic from the other interaction design stuff that I post normally. But my print documentation for my last colloquium at the Applied University of Sciences in Potsdam was great fun and I was satisfied with the (analog) outcome Nearly the entire time before I was developing, coding, (less designing) and planing for digital media (and of course sitting the whole time in front of a mac). Hence it was a thankful diversion to do something more handcrafted …

labaume_kolloquium-6

 

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delegated voting software


delegatedVoting and the LiquidFeedback Processing



A few weeks ago I started to work on a new design for a delegated voting software. My aim is to analyze existing tools for delegated voting/opinion making and to design a new system. Likewise a redesign of an existing software is another option (if it fulfills the aims). In the last days I have started to talk to (potential) user, political scientists and software developer to figure out what has to be accomplished by such a tool. If you know somebody I should talk to or you wanna share your opinion please trop me a line (delegatedVoting at labaume.de)

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LiquiData in Weave and Web

One of my last projects (LiquiData) is featured by Till Nagel (@tillnm) and Cedric Kiefer (@CedricKiefer)  in the current weave magazine. The microsite (liquidata.org) is finally up as well. Unfortunately just in German for the first time. The English version is coming soon and some of my team members are working on a demonstration video as well.

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YouTube – Apple Futureshock

It’s already the third time (I guess) that I’m stumbling on this little apple video from 1987. It fascinates me over and over again which ideas apple already had during this time … and what became reality.

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3D modelling on mobile device

iDough is a (simple) 3D modeling tool for the iPad/iphone  by CrateSoft.

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Decoded Conference 2011 Resume

Munich 2011
(c) Dimitar Ruszev 2011 Munich

Decoded Conference 2011 in Munich is over. Ok, my teachers told me always to start with the positive:  Jer Throps talk was great. It was fun and inspiring to see such a confident speaker and Kate Hartman did a good job as well even if her topic was a little unexciting for me and I wished she had talked more about the human-object-interaction.
Some of the other the speakers were bad prepared and not inspiring at all. Sometimes I felt a bit ashamed for the presentations and it would be nice to see more process and philosophies in design-works next year.

Organization was ok. I had a lot of great talks and chats to the guests of the conference that make the money worth it. Thanks for that and for the great accompaniment by Karen Hentschel, Marc Tiedemann, Dimitar Roszenov Ruszev and Christopher Steinlehner.

 

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I Love Oldschool Infographics

Vintage Infographics from Fortune Magazine.

Column Five colleced some infographics/illustrations from the 1940′s of the Fortune magazine. Nice collection and great to see that old princibles are still valid and how infographics from today haven been inspired by the past ones.

When I saw this old picture it remembered me directly to the work of Density Design (picture below)

 

 

Density Design Infographic

Density Design

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Outstanding Bachelor and Master Projects

 

The end of the week I spent mostly at the University of Applied Sciences Potsdam visiting Bachelor and Master presentations. While I was a little bit disappointed by the Masters I saw 2 outstanding Bachelor projects. First one was Johannes Tornellos project »Meaningfull transitions« in interaction designs. Besides his thesis he launched his project under  www.ui-transitions.com. Its more or less a library for user-interface transitions and a extensive bachelor project.

 

ui-transitions.com

 
In his words: Meaningful Transitions have the purpose to communicate the process of the interaction and the structure of the user interface. They focus on specific events, or explaining the user’s interaction by animation. All transitions are clustered in 6 categories in order to differentiate the certain field of use. The aim is to present a scaleable collection of existing transitions. The transitions are documented in an abstract visualization to explain their purposes and filled with concrete examples. The close look at a transition offers the field of use, the mental model, the consistency, the cognitive benefit and the illusion.

Have a look – its worth it.

 

Ban­ga­lore – The Visual Lan­guage of a City

bangalore_design_bachelor
The second project I can recommend is the work of Anja Gollar and Mirko Merkel. Both are graphic designers and went to Bangalore  for several weeks to document the life of the city in a photo-book and a second book full of infographics (+1 documentation book). Really a beautiful work with a lot of love for typography details and graphics. All books are manually handcrafted and limited to 5 examples (only) :(
I still hope that the produce some more of them or at least some of their infographic posters.

 

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TileMill Quick Tutorial

 

Great. MapBox updated TileMill!


download_tileMillTileMill (source:http://mapbox.com/tilemill/)


Run Tilemill Console

In the past you had to start and install TileMill via the console and run it from there. Now you can just download TileMill and run it without any technical hassle. So its super easy to create and design your own map on OpenStreetMap Basis.

 

What is TileMill?
»TileMill is an application for making beautiful maps. Whether you’re a journalist, web designer, researcher, or seasoned cartographer, TileMill is the design studio you need to create compelling, interactive maps.«
Source: http://mapbox.com/

 

Quick tutorial to use TileMill:
1. Go to MapBox/TileMill and download TileMill
2. Install TileMill. Move tileMill to your application folder
3. Start TileMill. Normally TileMill starts your default browser if you start it. If it doesn’t start your favorite browser manually and go to: http://localhost:8889
4. There you can edit your TileMill Map. TileMill uses Carto, a very easy »language« (inspired by  CSS) that helps you with layer style (like in Photoshop) to design your map.

 

Attention: If you want to edit for example a single city you maybe have to download some extra content. For example if you like to edit a map of Berlin you have to download the shapes of highways, water, nature etc.

Here you can find recommended datasources
I used the data from cloudemade.

 

Quick tutorial to add layers in Tile mile (with cloudmade files)
1. Download the necessary shapes (http://downloads.cloudmade.com/)
2. Copy the files to your MapBox data folder. It should be in your normal document folder (/yourdocumens/MapBox/Data)
3. Start TileMile and go to http://localhost:8889
4.Click on »Add layer«

AddLayer in TileMill

5.Give the layer a name and if you like name the class as well. Click »Browse« in the datasource input box and go to your data folder (/yourdocumens/MapBox/Data). Chose the zip file (for example highway-outline). Save it.

Data Source TileMill

DragAndDrop Layer

6. Now you have your layer in the left corner. You can drag and drop it like a layer in Photoshop and edit it like with CSS on the right hand side in the syle-editor.
You get more help in the MapBox manual.

 

TileMill in Processing and Unfolding
If you want to use TileMill for processing you should read the great tutorial of my lecture Till Nagel: TileMill and Processing. He also describes how to use TileMill for his neat library Unfolding.

Enjoy.

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